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#if !UNITY_WEBGL || UNITY_EDITOR
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using Best.HTTP.Shared;
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namespace Best.HTTP.Proxies.Autodetect
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{
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/// <summary>
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/// This one just returns with HTTPManager.Proxy,
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/// so when ProgrammaticallyAddedProxyDetector is used in the first place for the ProxyDetector,
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/// HTTPManager.Proxy gets the highest priority.
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/// </summary>
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public sealed class ProgrammaticallyAddedProxyDetector : IProxyDetector
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{
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Proxy IProxyDetector.GetProxy(HTTPRequest request) => HTTPManager.Proxy;
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}
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}
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#endif
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