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21
Runtime/Shared/PlatformSupport/IL2CPP/PreserveAttribute.cs
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21
Runtime/Shared/PlatformSupport/IL2CPP/PreserveAttribute.cs
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using System;
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namespace Best.HTTP.Shared.PlatformSupport.IL2CPP
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{
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/// <summary>
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/// https://docs.unity3d.com/Manual/ManagedCodeStripping.html
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/// </summary>
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[AttributeUsage(
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AttributeTargets.Assembly |
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AttributeTargets.Class |
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AttributeTargets.Constructor |
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AttributeTargets.Delegate |
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AttributeTargets.Enum |
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AttributeTargets.Event |
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AttributeTargets.Field |
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AttributeTargets.Interface |
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AttributeTargets.Method |
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AttributeTargets.Property |
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AttributeTargets.Struct)]
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public sealed class PreserveAttribute : Attribute {}
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}
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