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56
Runtime/Implementations/Utils/LockedBufferSegmenStream.cs
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56
Runtime/Implementations/Utils/LockedBufferSegmenStream.cs
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#if (!UNITY_WEBGL || UNITY_EDITOR) && !BESTHTTP_DISABLE_ALTERNATE_SSL
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using Best.HTTP.Shared.PlatformSupport.Memory;
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using Best.HTTP.Shared.Streams;
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namespace Best.WebSockets.Implementations.Utils
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{
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public sealed class LockedBufferSegmenStream : BufferSegmentStream
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{
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public bool IsClosed { get; private set; }
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public override int Read(byte[] buffer, int offset, int count)
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{
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lock (base.bufferList)
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{
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if (this.IsClosed && base.bufferList.Count == 0)
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return 0;
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int sumReadCount = base.Read(buffer, offset, count);
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return sumReadCount == 0 ? -1 : sumReadCount;
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}
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}
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public override void Write(BufferSegment bufferSegment)
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{
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lock (base.bufferList)
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{
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if (this.IsClosed)
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return;
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base.Write(bufferSegment);
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}
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}
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public override void Reset()
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{
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lock (base.bufferList)
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{
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base.Reset();
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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Reset();
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}
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public override void Close()
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{
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this.IsClosed = true;
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}
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}
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}
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#endif
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