using System.Reflection; [assembly: AssemblyVersion("3.0.7")] [assembly: AssemblyCompany("Tivadar György Nagy")] [assembly: AssemblyCopyright("Copyright © 2024 Tivadar György Nagy")] [assembly: AssemblyDescription("Best WebSockets is a premier networking library for Unity, tailored specifically for seamless WebSocket integration. It's perfect for applications that require real-time, bi-directional communication such as chat applications, multiplayer games, and live interactive systems.")] #if WITH_BURST [assembly: Unity.Burst.BurstCompile(CompileSynchronously = true, OptimizeFor = Unity.Burst.OptimizeFor.Performance)] #endif