49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
#if !UNITY_WEBGL || UNITY_EDITOR
|
|
|
|
using System;
|
|
|
|
using Best.HTTP;
|
|
using Best.HTTP.Shared.PlatformSupport.Memory;
|
|
using Best.WebSockets.Implementations.Frames;
|
|
|
|
namespace Best.WebSockets.Extensions
|
|
{
|
|
/// <summary>
|
|
/// Interface for websocket-extension implementations.
|
|
/// </summary>
|
|
public interface IExtension : IDisposable
|
|
{
|
|
/// <summary>
|
|
/// This is the first pass: here we can add headers to the request to initiate an extension negotiation.
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
void AddNegotiation(HTTPRequest request);
|
|
|
|
/// <summary>
|
|
/// If the websocket upgrade succeded it will call this function to be able to parse the server's negotiation
|
|
/// response. Inside this function the IsEnabled should be set.
|
|
/// </summary>
|
|
bool ParseNegotiation(HTTPResponse resp);
|
|
|
|
/// <summary>
|
|
/// This function should return a new header flag based on the inFlag parameter. The extension should set only the
|
|
/// Rsv1-3 bits in the header.
|
|
/// </summary>
|
|
byte GetFrameHeader(WebSocketFrame writer, byte inFlag);
|
|
|
|
/// <summary>
|
|
/// This function will be called to be able to transform the data that will be sent to the server.
|
|
/// </summary>
|
|
/// <param name="writer"></param>
|
|
/// <returns></returns>
|
|
BufferSegment Encode(WebSocketFrame writer);
|
|
|
|
/// <summary>
|
|
/// This function can be used the decode the server-sent data.
|
|
/// </summary>
|
|
BufferSegment Decode(byte header, BufferSegment data);
|
|
}
|
|
}
|
|
|
|
#endif
|